Faubost XM Exploration and Mining
A downloadable game for Windows
Faubost Space XM - Version Control & Feature Log
Version 0.2.1: The Garrison Patch
1. Unified Automated Combat & Garrisons
- PassiveSlotGlobalCombat: The internal combat system has been refactored and generalized. All vessels, from agile Fighters to massive Stations, now utilize the same unified 360-degree AI auto-targeting logic for passive weapon slots.
- Structure Defensive Multipliers: True space structures, including orbital stations and planetary defense turrets, automatically receive a 3x range multiplier to their weapons. This allows structures to provide cover fire while keeping standard ship-to-ship combat ranges balanced.
- Default Station Loadouts: All major space structures now automatically deploy an interleaved 8-weapon loadout (4 corner lasers for precision thermal damage, 4 cardinal auto-cannons for hull shredding) if not manually customized.
- Vanceonian Garrison Spawner: Added a new guard system that automatically spawns and manages defensive patrols to protect the tutorial system.
- Swarm Attack Events: Integrated a constant Swarm attack wave system for real-time testing of orbital defenses and combat capability.
2. Bug Fixes & Exploits
- Infinite Wreck Stacking: Resolved a severe physics issue where modifying the ship's inventory repeatedly caused the sector manager to stack infinite clones of story-critical wrecks in the same location.
- Mining Efficiency Dupe: Skilled mining crews with high efficiency stats can no longer accidentally duplicate unique story items, like the Gate Harmonic Core, due to new verification checks in the mining system.
- Traffic & Spawner Cleanup: Silenced decorative ambient traffic spawners during active combat testing to optimize performance and clear the HUD overlay.
Version 0.2: The Galaxies & Logistics Release
1. Dynamic Galaxy Generation & Map
- Procedural Galaxy Generator: The universe now expands procedurally from faction seed capitals. Star systems are dynamically generated and linked on a regional network.
- Geopolitical Voronoi Borders: Implemented a Half-Plane Intersection algorithm that dynamically draws contiguous, non-overlapping territorial borders for each faction on the map.
- Wormhole Jump Transitions: Added a transition system where remote systems operate mathematically in a macro-simulation, instancing physically into Godot's physics engine only when the player jumps through a Wormhole.
- Tactical Galaxy Map UI: Added a dedicated galaxy map tab in the ship interface, supporting smooth pan, zoom, and dynamic tooltips displaying sector names and faction status.
2. Visual & Faction Expansion
- 40+ Faction Starships: Created unique SVG designs representing the complete naval hierarchy, spanning Fighter, Frigate, Corvette, Destroyer, Cruiser, Carrier, Dreadnaught, and Titan classes, for all major factions: Alpha Corp, Syndicate, Flesh Seekers, Vultures, and The Swarm.
- Epic Capital Stations: Added visual structures representing faction headquarters, including Alpha Corp's Dyson Sphere, the Syndicate's Mega-Refinery, the Flesh Seekers' Incubator, the Vultures' Junkyard, and the Swarm's Quantum Rift.
- Modular Commander Avatars: The procedural avatar generator now supports faction-specific accessories, including respirator masks, scrap jaws, cybernetic implants, and mutant features.
- Faction Encyclopedia: Integrated a dedicated faction database into the encyclopedia, details faction history, behavior, and diplomatic relations.
3. Dynamic Encyclopedia & Database
- Universal EncyclopediaUI Component: A completely decoupled, SOLID-compliant interface that operates independently across the Ship, Station, and Planet terminals.
- Production Chain Tracking: Instantly trace the origin of any material. The database dynamically crawls the ProcessCatalog and RecipeCatalog to build indented, visual dependency trees showing exactly which raw ores and factories are required to forge complex modules.
- Real-time Text Filtering: Search for specific materials seamlessly without losing keyboard focus.
4. Economic Rebalancing & Planet Logistics
- Realistic Gas Extraction: Gas prices now reflect their cosmic rarity and industrial value, with Nitrogen at 20 CR and Xenon at 80 CR.
- Chemical Consistency: Electrolysis of Ice now correctly yields Hydrogen and Oxygen.
- Drone Rebalancing: The 'Basic Drone' now utilizes a low-tier 'Poor Fuel Cell' (Hydrogen + Copper) and requires refined 'Iron Ingot' and 'Copper Ingot' to forge its chassis, preventing early-game overpowered manufacturing from raw dust.
- Conveyor Stability: Addressed local-to-global transform issues where zero-rotation conveyors failed to render.
- Warehouse Partitioning: Splitting a conveyor network correctly recalculates quotas instead of deleting 50% of the pooled resources.
- Cargo Management: Added a "Drop All" button to instantly flush the ship's hold.
Version 0.1: The Foundation Alpha Release
1. Core Flight & Physics
- Newtonian Flight Model: Realistic 2D space physics with inertia, friction, rotation speed, and momentum.
- Engine Systems: Base thrust, Boost mechanic with cooling stats, and Afterburner tuning.
- Damage & Integrity: Independent systems for Hull Integrity, Armor Plating (Kinetic, Thermal, Mixed), and Energy Shields.
2. Mining & Resource Extraction
- Active Mining Laser: Interactive laser system to break apart asteroids.
- Tiered Ores & Materials: Over a dozen distinct materials ranging from basic Ice, Iron, and Copper, to endgame exotic elements like Osmium, Quantium, and Faubostium.
- Deep Core Veins: Fast-moving, high-yield orbital asteroids that require skilled piloting or advanced drones to catch.
3. Drone Operations (AI)
- Autonomous Drones: Deployable drones that seek out asteroids, extract minerals, and return to the ship autonomously.
- Smart Navigation: AI pathfinding that actively avoids deadly star radiation zones.
- Bandwidth System: Limits on active drones based on ship CPU and module capabilities.
4. Planet Surface Simulation (Colony Builder)
- Grid-Based Construction: Build interconnected structures on planet surfaces.
- Logistics & Conveyors: Automated networks of conveyor belts transporting materials between mines, refineries, and spaceports.
- Power Grid Management: Real-time Megawatt supply and demand calculations. Buildings halt production during power deficits.
- Subsurface Surveying: Ping the terrain to reveal hidden deposits, including Iron, Copper, and Geothermal vents.
- Warehouse Quota System: Advanced supply-chain management allowing players to set limits on how much of a specific ore is stored in the logistics network, venting excess automatically.
5. Economy & Trading
- Dynamic Market: Market prices fluctuate based on base crafting costs.
- Black Market: Hidden underground trading hubs offering rare components at premium multipliers (15x base price).
- Automated Logistics: Cargo shuttles that can be dispatched to sell planetary stock automatically, yielding 90% of base value.
6. Ship Customization & Shipyard
- The Fitter: Modular inventory system to equip and swap ship hardware, including Lasers, Armor, Cargo Expanders, and Sensors.
- Shipyard Upgrades: Pay credits to permanently upgrade core chassis stats.
- Module Scaling: Buffs are mathematically layered. Equipping multiple armor plates correctly stacks resistance percentages.
7. Crew & RPG Elements
- Crew Hiring: Hire specialized crew members to boost specific ship systems.
- Dynamic Skill Trees: Skills like Power Routing, Cargo Management, and Energy Efficiency alter the ship's performance multiplier based on crew assignment.
8. Story, Quests & Dialogue
- Cinematic Onboarding: NPC Dialogues, like Commander Vance, dynamically unlock User Interface panels, including Market, Fitter, and Quest Log, in real-time.
- Field Ops: Dynamic contract generation, such as Patrols, Escorts, and Salvage, spawning instanced encounters in deep space.
- Wormhole Anomalies: Story-driven exploration requiring the player to forge Transit Keys to access locked sectors.
9. User Interface (UI/UX)
- Responsive Sci-Fi UI: Touchpad-inspired menus, crisp scanlines, and scalable vector fonts that adapt to any screen resolution without breaking layout.
- Focus-Aware Menus: Complex UI panels, like Warehouses, pause background refresh cycles when the player is actively typing or selecting options.
- Global Map: Interactive tactical map with zoom, panning, and right-click waypoint capabilities.
10. Persistence
- Robust Save/Load System: The game serializes thousands of data points, including complex planetary conveyor grids, station crafting queues, ship cargo, and active quests.
Faubost Space XM - Horizons & Next Steps
The universe of Faubost Space XM has just been born, and the foundations of your logistical empire are already firmly planted in the glacial ice of Kryos-7. However, deep space hides much more than barren rocks and silent orbits.
Rather than committing to rigid promises and strict version timelines, we want to share our grand vision and the mechanics we are most excited to build next. This is an organic journey, and the universe will expand alongside you.
Here are the horizons we are looking toward:
🔬 The Spark of Innovation (Tech & Research)
Basic survival is no longer enough. We want to introduce comprehensive Research & Development (R&D) Systems where the anomalous data cores you salvage in deep space can be decrypted to unlock new blueprints.
- Advanced Energy: Move beyond basic reactors. Tap into geothermal vents, build massive solar arrays, and manage high-efficiency battery banks to power your expanding colonies.
- Industrial Evolution: Complex multi-step manufacturing pipelines. We want you refining raw ores into starship components, including CPU Cores, Thruster Nozzles, and Quantum Processors.
⚔️ Hostile Frontiers
Right now, your biggest threats are stellar radiation and the occasional rogue drone. But space is valuable, and isolation never lasts. Soon, we intend to awaken Active Combat Systems.
- Ship Arsenal: Equip your vessel with Pulse Lasers, heavy torpedoes, and automated Point-Defense cannons.
- Defensive Tactics: Manage directional energy shields and EMP warfare to survive ambushes.
- Pirate Factions & Raiders: Defend your automated Shuttles and fragile conveyor belts from scavenger factions that have set their sights on your hard-earned Faubostium reserves.
- Bounty Contracts: Take on dangerous, lucrative combat missions via the Field Ops terminal.
🚀 The Dream of a Fleet
Why limit your ambition to a single mining vessel? One of our major goals is to allow you to build an entire corporate armada.
- New Chassis: Purchase entirely new ship classes at the Shipyard, ranging from nimble tactical Corvettes to massive, sluggish Heavy Freighters.
- Fleet Command: Hire specialized captains with unique traits and permadeath risks. Assign them to pilot your older ships, automating trade routes between planets or providing armed escort for your flagship.
- Deep Space Hubs: Eventually, we want you constructing your own customizable space stations in deep orbit to act as the ultimate trade hubs or fleet command centers.
🌌 Mysteries of the Collapse
What truly happened to the Alpha System? The anomalous energy signatures detected beneath the ice of Kryos-7 aren't just valuable rocks. We want to expand your discoveries with dynamic Story Events and Endgame Goals.
- Unearthing the Past: Discover sunken ruins of pre-collapse mega-cities and salvage lost technology.
- Stargate Networks: Repair colossal, dormant Wormholes to fast-travel your fleet between entirely new, procedurally generated star systems.
- Terraforming: The ultimate endgame. Harness anomalous energies to alter a planet's atmosphere and biome, attempting to reverse the Ice Age of dead worlds and return them to their former glory.
[!NOTE] Game development is a living, breathing process! These ideas represent our dreams and the core pillars we want to work on next. Your voice, feedback, and playtesting will ultimately dictate which of these ideas leap from the drawing board into the code first. Thank you for joining us on this journey!
| Updated | 1 day ago |
| Published | 16 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | faubost |
| Genre | Strategy |
| Made with | Godot |
| Tags | Exploration, Management, mining, rts, Singleplayer, Space, Space Sim, Trading |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
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Install instructions
Just unzip and run the .EXE






